TY - GEN
T1 - An approach to make software testing for users with down syndrome a little more pleasant
AU - Mendoza-González, Alfredo
AU - Luna-García, Huizilopoztli
AU - Mendoza-González, Ricardo
AU - Rusu, Cristian
AU - Gamboa-Rosales, Hamurabi
AU - Galván-Tejada, Jorge I.
AU - Arceo-Olague, José G.
AU - Celaya-Padilla, José M.
AU - Solis-Robles, Roberto
N1 - Publisher Copyright:
© 2018 Association for Computing Machinery.
PY - 2018/9/12
Y1 - 2018/9/12
N2 - Evaluating software with users implies challenging tasks where users' abilities are sometimes taken to the limit. This process might turn a very unpleasant experience to users susceptible to anxiety and stress, such as users with Down syndrome. By consequence the poor performance of unpleasant users generates unreal results. We propose a gamified approach for software testing, which allows maintaining user's motivation and engagement with the test's activities, reducing anxiety and stress, having by consequence more reliable results. The gamified approach can be applied on any kind of software testing involving users, since it works over how the activities are presented to participants, once they have been defined according with the test goal. Results of the application, over 10 users with Down syndrome, suggest that the gamified approach maintains the emotional state of users in a positive way even when they made errors, got confused, or were forced to change/stop an activity.
AB - Evaluating software with users implies challenging tasks where users' abilities are sometimes taken to the limit. This process might turn a very unpleasant experience to users susceptible to anxiety and stress, such as users with Down syndrome. By consequence the poor performance of unpleasant users generates unreal results. We propose a gamified approach for software testing, which allows maintaining user's motivation and engagement with the test's activities, reducing anxiety and stress, having by consequence more reliable results. The gamified approach can be applied on any kind of software testing involving users, since it works over how the activities are presented to participants, once they have been defined according with the test goal. Results of the application, over 10 users with Down syndrome, suggest that the gamified approach maintains the emotional state of users in a positive way even when they made errors, got confused, or were forced to change/stop an activity.
KW - Accessibility
KW - Disabilities
KW - Evaluation
KW - Human factors
UR - http://www.scopus.com/inward/record.url?scp=85055869309&partnerID=8YFLogxK
U2 - 10.1145/3233824.3233854
DO - 10.1145/3233824.3233854
M3 - Conference contribution
AN - SCOPUS:85055869309
T3 - ACM International Conference Proceeding Series
BT - Proceedings of the 19th International Conference on Human-Computer Interaction, Interaccion 2018
PB - Association for Computing Machinery
T2 - 19th International Conference on Human-Computer Interaction, Interaccion 2018
Y2 - 12 September 2018 through 14 September 2018
ER -