TY - GEN
T1 - Analyzing the Impact of Culture on Students
T2 - 14th International Conference on Social Computing and Social Media, SCSM 2022 Held as Part of the 24th HCI International Conference, HCII 2022
AU - Matus, Nicolás
AU - Ito, Ayaka
AU - Rusu, Cristian
N1 - Publisher Copyright:
© 2022, The Author(s), under exclusive license to Springer Nature Switzerland AG.
PY - 2022
Y1 - 2022
N2 - Ensuring customer’s satisfaction is an imperative for companies and institutions; as a result of a satisfactory experience, the customer will enhance their overall well-being, in addition to meeting their needs. The brand, similarly, benefits commercially from each positive customer experience. The User eXperience (UX) concept is closely related to user-product or user-service interactions. This is framed within the Human-Computer Interaction (HCI) area. The focus on UX, while useful, is unrealistic in everyday situations. This is because users generally interact with more than one service or product offered by a brand. Therefore, Customer eXperience (CX) is a relevant concept in many areas. It analyzes the perceptions and interactions of users with brands that offer products and services. Nowadays, Student eXperience (SX) has become a widely used term, with a great variety of approaches. One of them is from the CX point of view. In this way SX may be considered as a particular case of CX, where the customer is a student of a Higher Education Institution (HEI). Unfortunately, several aspects of the SX are usually omitted by scholars, mainly due to the high level of specialization of the solutions developed in the academic field. However, by not analyzing SX in a holistic way, studies may fall short. Culture is an aspect that is frequently underestimated when analyzing solutions regarding students’ experiences. This is a problem considering the increasing number of exchange students at universities, and the culture shock entails for students, classmates, and academic staff. In this work we analyze the way in which cultural aspects are related to SX and its dimensions. For this, we analyze the concepts of culture and SX, the culture-communication and culture-perception relationship, and the culture role in education. In this way we expect to develop an SX model that explicitly incorporates cultural aspects. We expect this will help analyze SX in detail.
AB - Ensuring customer’s satisfaction is an imperative for companies and institutions; as a result of a satisfactory experience, the customer will enhance their overall well-being, in addition to meeting their needs. The brand, similarly, benefits commercially from each positive customer experience. The User eXperience (UX) concept is closely related to user-product or user-service interactions. This is framed within the Human-Computer Interaction (HCI) area. The focus on UX, while useful, is unrealistic in everyday situations. This is because users generally interact with more than one service or product offered by a brand. Therefore, Customer eXperience (CX) is a relevant concept in many areas. It analyzes the perceptions and interactions of users with brands that offer products and services. Nowadays, Student eXperience (SX) has become a widely used term, with a great variety of approaches. One of them is from the CX point of view. In this way SX may be considered as a particular case of CX, where the customer is a student of a Higher Education Institution (HEI). Unfortunately, several aspects of the SX are usually omitted by scholars, mainly due to the high level of specialization of the solutions developed in the academic field. However, by not analyzing SX in a holistic way, studies may fall short. Culture is an aspect that is frequently underestimated when analyzing solutions regarding students’ experiences. This is a problem considering the increasing number of exchange students at universities, and the culture shock entails for students, classmates, and academic staff. In this work we analyze the way in which cultural aspects are related to SX and its dimensions. For this, we analyze the concepts of culture and SX, the culture-communication and culture-perception relationship, and the culture role in education. In this way we expect to develop an SX model that explicitly incorporates cultural aspects. We expect this will help analyze SX in detail.
KW - Cultural aspects
KW - Culture
KW - Customer eXperience
KW - Higher education
KW - Student eXperience
UR - http://www.scopus.com/inward/record.url?scp=85133177545&partnerID=8YFLogxK
U2 - 10.1007/978-3-031-05064-0_10
DO - 10.1007/978-3-031-05064-0_10
M3 - Conference contribution
AN - SCOPUS:85133177545
SN - 9783031050633
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 127
EP - 135
BT - Social Computing and Social Media
A2 - Meiselwitz, Gabriele
PB - Springer Science and Business Media Deutschland GmbH
Y2 - 26 June 2022 through 1 July 2022
ER -