TY - JOUR
T1 - Body Posture Visualizer to Support Multimodal Learning Analytics
AU - Munoz, Roberto
AU - Schumacher Barcelos, Thiago
AU - Villarroel, Rodolfo
AU - Guinez, Rodolfo
AU - Merino, Erick
N1 - Publisher Copyright:
© 2003-2012 IEEE.
Copyright:
Copyright 2019 Elsevier B.V., All rights reserved.
PY - 2018/11
Y1 - 2018/11
N2 - Learning analytics consists of gathering and analyzing data from students in order to understand complex aspects of the learning process and promote its improvement. Currently, to the best of our knowledge, there is a lack of tools aimed at displaying multimodal data in an integrated way for general purpose analysis. In this paper, we present a free software tool based on the Microsoft Kinect sensor for automatic capture, identification, and visualization of ten body postures for posterior analysis. It is also possible to incorporate the identification of new postures if necessary. Learning and recognition is based on the AdaBoost algorithm. Posture recognition reached accuracy rates as high as 80% for 8 of the 10 identified postures. Concerning the software usability, a heuristic evaluation with three specialists was performed, as well as a usability test with five volunteer students. Results indicated that the software interface, based on the metaphor of a video editor, may allow its effective use by end users, though some adjustments are still necessary, such as the terminology used in some commands and the help system.
AB - Learning analytics consists of gathering and analyzing data from students in order to understand complex aspects of the learning process and promote its improvement. Currently, to the best of our knowledge, there is a lack of tools aimed at displaying multimodal data in an integrated way for general purpose analysis. In this paper, we present a free software tool based on the Microsoft Kinect sensor for automatic capture, identification, and visualization of ten body postures for posterior analysis. It is also possible to incorporate the identification of new postures if necessary. Learning and recognition is based on the AdaBoost algorithm. Posture recognition reached accuracy rates as high as 80% for 8 of the 10 identified postures. Concerning the software usability, a heuristic evaluation with three specialists was performed, as well as a usability test with five volunteer students. Results indicated that the software interface, based on the metaphor of a video editor, may allow its effective use by end users, though some adjustments are still necessary, such as the terminology used in some commands and the help system.
KW - Kinect
KW - Multimodal Learning Analytics
KW - Visualizer
UR - http://www.scopus.com/inward/record.url?scp=85071030609&partnerID=8YFLogxK
U2 - 10.1109/TLA.2018.8795111
DO - 10.1109/TLA.2018.8795111
M3 - Article
AN - SCOPUS:85071030609
SN - 1548-0992
VL - 16
SP - 2706
EP - 2715
JO - IEEE Latin America Transactions
JF - IEEE Latin America Transactions
IS - 11
M1 - 8795111
ER -