Finger on the screen: Using a strategy video game to mediate curricular learning

Begoña Gros, José Garrido

Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

Abstract

A multidisciplinary university team (Chilean-Spanish) and teachers at a public school in the region of Valparaíso (Chile) carried out an initiative to design and implement an educational sequence that, by including the use of the strategy video game Age of Empires in their activities, could mediate curricular learning in the subject areas of social science and mathematics. The application of this class design involved working with 78 students at K7 level, who made use of the video game in three ways: levelling, inquiry and evaluation. A descriptive case study methodology was used to compile and analyse data in order to identify and describe the sessions and the interaction types occurring in the relationship between peers, the role of the teacher and the contribution of the video game. The main results show, on the one hand, how important it is (i) for teachers to learn how to play, (ii) for them to take part in a co-operative forum to design new settings for learning, and on the other hand, (iii) the types of collaboration and co-operation emerging among students, and (iv) the opportunities offered by the video game to approach the facts of phenomena.

Original languageEnglish
Title of host publication2nd European Conference on Games Based Learning, ECGBL 2008
EditorsMark Stansfield, Thomas Conolly
PublisherDechema e.V.
Pages157-164
Number of pages8
ISBN (Electronic)9781906638184
StatePublished - 2008
Event2nd European Conference on Games Based Learning, ECGBL 2008 - Barcelona, Spain
Duration: 16 Oct 200817 Oct 2008

Publication series

NameProceedings of the European Conference on Games-based Learning
Volume2008-January
ISSN (Print)2049-0992

Conference

Conference2nd European Conference on Games Based Learning, ECGBL 2008
Country/TerritorySpain
CityBarcelona
Period16/10/0817/10/08

Keywords

  • Educational use of videogames
  • Learning with videogames
  • Videogames in school

Fingerprint

Dive into the research topics of 'Finger on the screen: Using a strategy video game to mediate curricular learning'. Together they form a unique fingerprint.

Cite this