Nowadays, to achieve a better learning, the classic master class is being replaced by activities that allow to lead the learning of the students, so that they can change their role, from recipients of information to active agents of their learning. This article presents an active learning experience that allows a collaborative work in Software Engineering. This experience uses Flipped Classroom that allows students to become active students, having the professor as a guide that allows them to facilitate their learning. To evaluate and improve learning, Plickers was used for the formative evaluation and, with the feedback obtained, it was possible to carry out a practical evaluation successfully. This pilot experience presents favorable results of the use of active methodologies by the students. However, the results indicate that the potential of this methodology is obtained when used as a complement to traditional.