Low-cost assessment of user experience through EEG signals

Sandra Cano, Nelson Araujo, Cristian Guzman, Cristian Rusu, Sergio Albiol-Pérez

Research output: Contribution to journalArticlepeer-review

8 Scopus citations

Abstract

EEG signals are an important tool for monitoring the brain activity of a person, but equipment, expertise and infrastructure are required. EEG technologies are generally expensive, thus few people are normally able to use them. However, some low-cost technologies are now available. One of these is OPENBCI, but it seems that it is yet to be widely employed in Human-Computer Interaction. In this study, we used OPENBCI technology to capture EEG signals linked to brain activity in ten subjects as they interacted with two video games: Candy Crush and Geometry Dash. The experiment aimed to capture the signals while the players interacted with the video games in several situations. The results show differences due to the absence/presence of sound; players appear to be more relaxed without sound. In addition, consistent analysis of the EEG data, meCue 2.0 and SAM data showed high consistency. The evidence demonstrates that interesting results are able to be gathered based on low-cost EEG (standard) signal-based technologies.

Original languageEnglish
Pages (from-to)158475-158487
Number of pages13
JournalIEEE Access
Volume8
DOIs
StatePublished - 2020

Keywords

  • EEG signals
  • Low-cost technologies
  • Player eXperience
  • User eXperience
  • Video games

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