ROLE video game tool for teaching myths and legends to school basic students.

Rafael Mellado, Braulio Melgarejo, Carlos Velasquez, Claudio Cubillos, Silvana Roncagliolo, Ninozka Gonzalez

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

2 Scopus citations

Abstract

Effective learning and achieving universal primary education has been one of the United Nations focuses on recent years. To this, we must consider the effect of lack of interest in reading that exists on the part of students at the basic level [1]. The following work shows a proposal of a tool so that students of basic education can learn myths through ROLE type games. The design of the pre-test tests, the selected case study and the result obtained at the learning level with a test after the development of the evaluative activity are also announced. The obtained results demonstrate a substantial improvement in the learning obtained by the students for which it means that its application in other areas is promising.

Original languageEnglish
Title of host publication2018 37th International Conference of the Chilean Computer Science Society, SCCC 2018
PublisherIEEE Computer Society
ISBN (Electronic)9781538692332
DOIs
StatePublished - 2 Jul 2018
Externally publishedYes
Event37th International Conference of the Chilean Computer Science Society, SCCC 2018 - Santiago, Chile
Duration: 5 Nov 20189 Nov 2018

Publication series

NameProceedings - International Conference of the Chilean Computer Science Society, SCCC
Volume2018-November
ISSN (Print)1522-4902

Conference

Conference37th International Conference of the Chilean Computer Science Society, SCCC 2018
Country/TerritoryChile
CitySantiago
Period5/11/189/11/18

Keywords

  • ROLE
  • RPG
  • interactive
  • learning
  • myth

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