Towards a customizable immersive virtual reality serious game for earthquake emergency training

Zhenan Feng, Vicente A. González, Carol Mutch, Robert Amor, Anass Rahouti, Anouar Baghouz, Nan Li, Guillermo Cabrera-Guerrero

Research output: Contribution to journalArticlepeer-review

44 Scopus citations

Abstract

Earthquake emergencies require a variety of behavioral responses in order to ensure the safety of occupants, which is different from simply exiting a building in fire emergencies. This makes it more complex to train building occupants in order to acquire skills that align to best practices for immediate earthquake response and post-earthquake evacuation. In recent years, Immersive Virtual Reality (IVR) and Serious Games (SGs) have become popular as training tools for earthquake emergencies. IVR SGs have been introduced to train individuals for specific building layouts or settings with fixed training objectives. However, the lack of flexibility in existing IVR SGs makes it challenging to have widespread uptake as trainees require different training objectives, pedagogical strategies, context, and content. As a result, the effectiveness of IVR SGs training is jeopardized if the customization ability is limited. To overcome this limitation, this paper presents a customization framework for IVR SGs suited to earthquake emergency training, using the concept of adaptive game-based learning. Trainees can receive training in context by customizing virtual environments, storylines, and teaching methods. A case study was undertaken to validate the proposed framework. Results showed the potential to carry out the customization process with ease, to generate a customized training experience, and to deliver the customized training for optimum learning.

Original languageEnglish
Article number101134
JournalAdvanced Engineering Informatics
Volume46
DOIs
StatePublished - Oct 2020

Keywords

  • Adaptive game-based learning
  • Customization
  • Earthquake training
  • Immersive virtual reality
  • Serious games

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