TY - GEN
T1 - Towards a realistic traffic and driving simulation using 3D rendering
AU - Paz, Alexander
AU - Veeramisti, Naveen
AU - De La Fuente-Mella, Hanns
AU - Modorcea, Luiza Vasilica
AU - Monteiro, Heather
N1 - Publisher Copyright:
© 2015 IEEE.
PY - 2015/10/29
Y1 - 2015/10/29
N2 - The objective of this research is to provide a deployable driving simulation framework with the focus on increasing modeling realism. A traffic and driving simulator concept was developed using Open Street Map (OSM) for the three-dimensional (3D) generation of the corresponding visualization module. The proposed framework includes Glosm, a hardware-accelerated OpenGL based on OSM. Glosm provides stable 3D generation of a virtual vehicular urban system using OSM data and a real-time first-person viewer. First, a 3D car model was implemented in Glosm. Then, a driving and traffic simulator (without graphics) was developed including all the required functions for representation and motion handling within Glosm. Initially, a way of testing was defined and implemented for all future development of the navigation handler. The goal was to determine the configuration of the OSM-type road network from a given position in order to compute the navigation trajectories. The data system of OSM was highly unsuitable for this application because the roads are included in the same layer as other objects. Unity is an alternative to Glosm. Some information about Unity is provided with recommendations for future research.
AB - The objective of this research is to provide a deployable driving simulation framework with the focus on increasing modeling realism. A traffic and driving simulator concept was developed using Open Street Map (OSM) for the three-dimensional (3D) generation of the corresponding visualization module. The proposed framework includes Glosm, a hardware-accelerated OpenGL based on OSM. Glosm provides stable 3D generation of a virtual vehicular urban system using OSM data and a real-time first-person viewer. First, a 3D car model was implemented in Glosm. Then, a driving and traffic simulator (without graphics) was developed including all the required functions for representation and motion handling within Glosm. Initially, a way of testing was defined and implemented for all future development of the navigation handler. The goal was to determine the configuration of the OSM-type road network from a given position in order to compute the navigation trajectories. The data system of OSM was highly unsuitable for this application because the roads are included in the same layer as other objects. Unity is an alternative to Glosm. Some information about Unity is provided with recommendations for future research.
KW - 3D Reconstruction
KW - Driving Assistance Applications
KW - Driving Simulator
KW - GLOSM
UR - http://www.scopus.com/inward/record.url?scp=84957706972&partnerID=8YFLogxK
U2 - 10.1109/ICCP.2015.7312683
DO - 10.1109/ICCP.2015.7312683
M3 - Conference contribution
AN - SCOPUS:84957706972
T3 - Proceedings - 2015 IEEE 11th International Conference on Intelligent Computer Communication and Processing, ICCP 2015
SP - 351
EP - 356
BT - Proceedings - 2015 IEEE 11th International Conference on Intelligent Computer Communication and Processing, ICCP 2015
A2 - Potolea, Rodica
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 11th IEEE International Conference on Intelligent Computer Communication and Processing, ICCP 2015
Y2 - 3 September 2015 through 5 September 2015
ER -