TY - JOUR
T1 - Usability of a multimodal video game to improve navigation skills for blind children
AU - Sánchez, Jaime
AU - Saenz, Mauricio
AU - Garrido, Jose Miguel
PY - 2010/11
Y1 - 2010/11
N2 - This work presents an evaluative study on the usability of a haptic device together with a soundbased video game for the development and use of orientation and mobility (O&M) skills in closed, unfamiliar spaces by blind, school-aged children. A usability evaluation was implemented for a haptic device especially designed for this study (Digital Clock Carpet) and a 3D video game (MOVA3D) in order to determine the degree to which the user accepted the device, and the level of the user's satisfaction regarding her interaction with these products for O&M purposes. In addition, a cognitive evaluation was administered. The results show that both the haptic device and the video game are usable, accepted and considered to be pleasant for use by blind children. The results also show that they are ready to be used for cognitive learning purposes. Results from a cognitive study demonstrated significant gains in tempo-spatial orientation skills of blind children when navigating in unfamiliar spaces.
AB - This work presents an evaluative study on the usability of a haptic device together with a soundbased video game for the development and use of orientation and mobility (O&M) skills in closed, unfamiliar spaces by blind, school-aged children. A usability evaluation was implemented for a haptic device especially designed for this study (Digital Clock Carpet) and a 3D video game (MOVA3D) in order to determine the degree to which the user accepted the device, and the level of the user's satisfaction regarding her interaction with these products for O&M purposes. In addition, a cognitive evaluation was administered. The results show that both the haptic device and the video game are usable, accepted and considered to be pleasant for use by blind children. The results also show that they are ready to be used for cognitive learning purposes. Results from a cognitive study demonstrated significant gains in tempo-spatial orientation skills of blind children when navigating in unfamiliar spaces.
KW - Blind children
KW - Haptic and audio interfaces
KW - Navigation
KW - Virtual environments
UR - http://www.scopus.com/inward/record.url?scp=78651572723&partnerID=8YFLogxK
U2 - 10.1145/1857920.1857924
DO - 10.1145/1857920.1857924
M3 - Article
AN - SCOPUS:78651572723
SN - 1936-7228
VL - 3
JO - ACM Transactions on Accessible Computing
JF - ACM Transactions on Accessible Computing
IS - 2
M1 - 7
ER -