Using a gamification tool to support the teaching-learning process in computer science program

Pamela Hermosilla, Katherine Valencia, Erick Jamet

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Today’s students are immersed in an environment where technology predominates and they expect learning to be as fast, simple and entertaining as possible, integrating digital information and the internet in the realization of activities and development of the courses. However, the reality differs from the expectations of the students; Despite the large number of tools available for carrying out activities in classes, they do not manage to effectively support the teaching and learning process. It is in this context the incorporation of games in the classroom is presented as an important factor for the reinforcement of knowledge, development of skills such as problem solving, teamwork and communication, among others. In this sense, gamification, defined as “The use of game elements and game design techniques in non-game contexts”, enhances the way of motivating and encouraging students to develop desired behaviors. In this study we design and evaluate a gamification strategy and a web application, which are focused on measuring the progress of student’s competences through game elements integrated in the activities carried out in classes.

Original languageEnglish
Title of host publicationSocial Computing and Social Media. Communication and Social Communities - 11th International Conference, SCSM 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Proceedings
EditorsGabriele Meiselwitz
PublisherSpringer Verlag
Pages170-181
Number of pages12
ISBN (Print)9783030219048
DOIs
StatePublished - 2019
Event11th International Conference on Social Computing and Social Media, SCSM 2019, held as part of the 21st International Conference on Human-Computer Interaction, HCI International 2019 - Orlando, United States
Duration: 26 Jul 201931 Jul 2019

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume11579 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference11th International Conference on Social Computing and Social Media, SCSM 2019, held as part of the 21st International Conference on Human-Computer Interaction, HCI International 2019
Country/TerritoryUnited States
CityOrlando
Period26/07/1931/07/19

Keywords

  • Computer science (CS) students
  • Gamification
  • Information and communication technologies (ICT)
  • Motivation
  • Teaching-Learning process

Fingerprint

Dive into the research topics of 'Using a gamification tool to support the teaching-learning process in computer science program'. Together they form a unique fingerprint.

Cite this