Using a gamification tool to support the teaching-learning process in computer science program

Pamela Hermosilla, Katherine Valencia, Erick Jamet

Resultado de la investigación: Capítulo del libro/informe/acta de congresoContribución a la conferenciarevisión exhaustiva

Resumen

Today’s students are immersed in an environment where technology predominates and they expect learning to be as fast, simple and entertaining as possible, integrating digital information and the internet in the realization of activities and development of the courses. However, the reality differs from the expectations of the students; Despite the large number of tools available for carrying out activities in classes, they do not manage to effectively support the teaching and learning process. It is in this context the incorporation of games in the classroom is presented as an important factor for the reinforcement of knowledge, development of skills such as problem solving, teamwork and communication, among others. In this sense, gamification, defined as “The use of game elements and game design techniques in non-game contexts”, enhances the way of motivating and encouraging students to develop desired behaviors. In this study we design and evaluate a gamification strategy and a web application, which are focused on measuring the progress of student’s competences through game elements integrated in the activities carried out in classes.

Idioma originalInglés
Título de la publicación alojadaSocial Computing and Social Media. Communication and Social Communities - 11th International Conference, SCSM 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Proceedings
EditoresGabriele Meiselwitz
EditorialSpringer Verlag
Páginas170-181
Número de páginas12
ISBN (versión impresa)9783030219048
DOI
EstadoPublicada - 2019
Publicado de forma externa
Evento11th International Conference on Social Computing and Social Media, SCSM 2019, held as part of the 21st International Conference on Human-Computer Interaction, HCI International 2019 - Orlando, Estados Unidos
Duración: 26 jul. 201931 jul. 2019

Serie de la publicación

NombreLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volumen11579 LNCS
ISSN (versión impresa)0302-9743
ISSN (versión digital)1611-3349

Conferencia

Conferencia11th International Conference on Social Computing and Social Media, SCSM 2019, held as part of the 21st International Conference on Human-Computer Interaction, HCI International 2019
País/TerritorioEstados Unidos
CiudadOrlando
Período26/07/1931/07/19

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